Automated Biped Rig
Automated Biped Rig
Automated Biped Rig Video

Automated Rig

This was a procedural tool written in MEL for Maya users during Second Chance Heroes. This tool allowed us to take a skinned biped character, which almost every character was, and with a few mouse clicks and minor setup, create a fully functioning rig. It worked off of a consistent name and number of joints and created a rig that would work for characters of different proportions but the same skeleton hierarchy.

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