Iam a 3D artist with a specialization in technical art and VFX work. I love learning new technology and pushing my skills forward. I have experience working on games as well as prerendered content. I strive to produce work that is completed fast, efficient, clean, and accurate without sacrificing the quality of the art. I love what I do and that drives me to work hard and put my best into everything I work on.

If you have interest in speaking about work opportunities please feel free to contact me.

I have worked with a variety of software and continue to grow and add to that list.

This includes:

  • Maya
  • Houdini
  • Photoshop
  • After Effects
  • ZBrush
  • xNormal
  • Unreal Engine 4
  • Unity
  • Quixel Suite
  • Substance Designer
  • Substance Painter
  • Mudbox
  • MotionBuilder

Personal Facts

Graduated Summa Cum Laude from Shawnee State University with a 3.96 GPA and a Bachelors of Fine Arts Degree in Game & Simulation Development.

Contact Me

Please use the contact section on this site or find me on LinkedIn.